This class gives the compas view inandroid.Ihave give only the compassview .. this not the full project.
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
public class CompassView extends View {
private static final Float RADIUS = 0.9F;
private static final Float PI = 3.14F;
private static final int ARC = 15;
public static Float mAzimutAngle;
private String mDirection;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private boolean isDrawn;
public CompassView(Context context) {
super(context);
init();
}
public CompassView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CompassView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(3);
mPaint.setColor(Color.WHITE);
mPaint.setTextSize(30);
isDrawn = true;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
}
@Override
protected void onDraw(Canvas canvas) {
int cx = getMeasuredWidth() / 2;
int cy = getMeasuredHeight() / 2;
float radiusCompass;
if (cx > cy) {
radiusCompass = (float) (cy * RADIUS);
} else
radiusCompass = (float) (cx * RADIUS);
canvas.drawCircle(cx, cy, radiusCompass, mPaint);
if (mAzimutAngle != null)
canvas.rotate(mAzimutAngle, cx, cy);
mPaint.setColor(0xff0000ff);
if (!isDrawn) {
canvas.drawLine(cx, cy,
(float) (cx + radiusCompass
* Math.sin((double) (-ARC) * PI / 180)),
(float) (cy - radiusCompass
* Math.cos((double) (-ARC) * PI / 180)), mPaint);
canvas.drawLine(cx, cy,
(float) (cx + radiusCompass
* Math.sin((double) (ARC) * PI / 180)),
(float) (cy - radiusCompass
* Math.cos((double) (ARC) * PI / 180)), mPaint);
}
canvas.drawText(String.valueOf(mDirection), cx, cy, mPaint);
}
public void updateDirection(String direction) {
isDrawn = false;
mDirection = direction;
}
}